Corellian Powersuit Armour Description: +10 AP The Corellian Powersuit Armour has been seen around the galaxy a long time. Designed to be worn by most humanoids, it is still favoured by many soldiers, mercenaries, and bounty hunters. A combination of quantum and durasteel create an armoured suit that offers the protection needed to keep its wearer alive when under fire from a variety of weapons. Although the suit’s bulk will slow the wearer down slightly, the protection it affords is well worth it.
Corellian Powersuit Helmet +5 AP The key element to the Corellian Powersuit is the helmet, which affords protection to the head during combat. The helmet is comprised of the same strong materials as the Corellian Powersuit Armour, and is designed to be worn along with the armour.
Standard Corellian Powersuit Armour Set (incl. helmet)
Custom Black Corellian Powersuit Armour Set (incl. helmet)
Custom Camo Corellian Powersuit Armour Set (incl. helmet)
Custom Security Corellian Powersuit Armour Set (incl. helmet)
Thermal Survival Set (incl. helmet) Description: +10 AP The body suit to complete the set of the Thermal Survival outfit. While primarily used to protect the wearer from temperatures that could otherwise harm them, the suit should not be misinterpreted as allowing the wearing to wade through lava or other such extreme temperatures because the suit does not grant invulnerability to temperatures.
Standard Flight Suit Set (incl. helmet) Description: The standard flight suit was designed with space travel in mind; it’s produced from an industrial-strength synthetic polymer which allows for maximum flexibility while maintaining its pressure in the vacuum of space. When used in conjunction with the standard flight mask, which locks into place via fitted grooves in the collar of the suit, it has been reported that one may survive for up to 48 hours in a vacuous environment.
Electronic Lock Breaker Description: A self contained security probe with which a skilled user can hack through most security systems and locking mechanisms. Placed in close proximity to a binary locking device, or plugged into a security related computer socket, the device begins a hack by trying traditional security algorithms and progresses to increasingly randomized algorithms and codes. The process is rather time-consuming, but can be shortened by one familiar with the system.
Slave Collar Description: The slave collar is a restraining device used to ease the handling of slaves by their masters. Affixed to the neck of the wearer, it is used to track their movements and stun them if they become violent. Nearly impossible to remove without being detected, those who are so unlucky to wear one are forced to do the bidding of their overseer.
Tracking Device Description: Tracking devices exist throughout the galaxy in a variety of models, but their function is always the same. Homing beacons, pulse beacons, tracers, and trackers are designed to surreptitiously relay their current position and direction, even through hyperspace. Advanced technologies have allowed these devices to be largely miniaturized, making them very difficult to detect and easily attached to ships or vehicles. They work by transmitting real-time location data within range of a HoloNet relay. This information is passed through the network to the receiver (normally a datapad or computer), allowing them to determine their target’s destination even in hyperspace.
Bacta Tank Description: Among the most expensive forms of healing, but also the most effective. The Bacta Tank, when refilled with fresh bacta, prevents any further wound damage as well as halving the time required to heal. Due to the fact the patient must be entirely contained within the device, it makes transportation difficult for use in a combat setting.
Bacta Refill Description: Many medical items require bacta to function, and since bacta is a living organism it must be transported separately in Trismegistian containers until it is ready to be used.
Bacta Patch Description: A bacta patch is a poor substitute for a full tank session, but can be a welcome relief when used in the field. To use, the patch must first be twisted several times to break the interior seals and release the bacta. Then the backing must be removed to expose the adhesive. Once applied, the patch seals the wound and time releases bacta into the area. Bacta is absorbed through the skin of the patient, producing a topical healing effect.
Antidote Description: Often counter-acting the effects of poison, or otherwise neutralizing it, antidotes are considered a staple in most medical facilities. Taken in the form of an injection which goes through the blood stream of the patient, it prevents any further harm from the poison and allows the victim to regain their strength at a rate of 3HP per dose.
Healing Stick Description: A complicated mixture of synthetic elements and restructured chemicals, these can recoup 5HP per dose, though the process can seriously harm a sentient’s nervous system if more than two are taken within a 24-hour period.
Laser Scalpel Description: The laser scalpel is a small, hand-held cutting tool used by doctors. It usually has the same thin, curved handle and short edge as bladed scalpels because of the efficiency of the ancient design. However, a few different versions may be found, depending on a doctor’s preference. A light durasteel casing is used to keep the laser from eroding the tool while still keeping production costs low.
Medikit Description: Medium sized pack containing various bacta applicators and other medical equipment. These can be applied to the body to heal for +7 HP per use, though each use requires a bacta refill.
Stimpack Description: Stimpacks are used to heighten one’s awareness and physical energy for a brief period. The needle is injected into the veins on the arm and the liquid spreads around the body increasing Vigor and Strength by +1 for 24 hours. However, due to the drowsiness-inducing chemicals used in its production, it causes +10 stun for up to 6 hours after the ‘high’ has worn off, and dosages are strictly controlled to a single Stim per day.
Vibroblades are the galaxy’s main cutting weapon of choice. Though they come in many different shapes and sizes, ranging from knives to longer swords, vibroblades are all equipped with a compact ultrasonic generator in the hilt. This causes the blade to vibrate at enormous speeds, thus giving the weapon its name. Because of this ultrasonic vibration, even a glancing blow from one of these weapons could become a life-threatening injury.
As it is quieter than a blaster, the vibroblade is popular among assassins, but it can also be easily carried as a secondary weapon for close-range fighting. In the past these weapons were often minted containing a weave of the rare material cortosis, which allowed blade to parry even lightsaber strikes, a property that made the vibroblade a weapon of choice among Sith assassins. However, this practice has been out of favour with commercial forges for some time, as various galactic conflicts have seen a decline in the numbers of Force users.